While Rui is in charge of the storyline and artworks, I have been working on the game mechanism for it, mainly the stats and the skills for each character in the game. Later on, I will also be hoping to develop the items (weapons, armors) as well as the monsters in the game.
Anyway, on to the main point of this post;
Zalryas is the main character in this game, being your typical swordsman or in this case, spearman. He is able to dish out good amount of damages while being able to take quite a few hit himself as well. His skills mainly branches off in two directions depending on the player desire on the character and the team selection.
The Halberd path moves toward aggressive play. Dealing huge damage in quick succession while neglecting defence, resolving around high risk-high reward game play and take out enemies before they take you out.
On the other hand, the Lance path focuses in protecting the party members from harm by staying in the front line and tanking all the damage. While this build has less damage than the halberd build, his sustainability is greatly increased with the advantage of being able to use a shield along with the lance.
Zalryas Skill Tree:
Note that since the game is still in very early stage development, so everything is subjected to change.

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